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博碩士論文 etd-0201115-004231 詳細資訊
Title page for etd-0201115-004231
論文名稱
Title
影響使用者對手機即時通訊應用程式接受度之因素調查-以LINE為例
A Research on The Factors Affecting User Acceptance of Mobile Instant Messaging Application:An Example of LINE
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
103
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2014-05-21
繳交日期
Date of Submission
2015-03-06
關鍵字
Keywords
手機即時通、科技接受度模型、認知趣味性、媒體豐富度、相對優勢
LINE, Mobile Instant Messaging apps, Perceived Playfulness, Technology Acceptance Model, Media Richness, Relative Advantage
統計
Statistics
本論文已被瀏覽 5799 次,被下載 57
The thesis/dissertation has been browsed 5799 times, has been downloaded 57 times.
中文摘要
手機即時通軟體MIM(Mobile Instant Messaging)逐漸取代過去傳統電信公司提供的簡訊及通話服務,成為現今大眾持有手機或平板電腦等手持裝置時與親友溝通聯繫的新管道;LINE提供免費簡訊及通話功能外,整合手機門號與網路帳號自動加入通訊錄名單,降低了用戶的通話或簡訊成本,也提供了更多樣化的功能。
本研究透過文獻探討建立研究架構,試圖了解影響使用態度及使用意願傾向的關鍵因素與用戶的整體看法。以科技接受度模型為基礎,將外部變因「認知趣味性」、「媒體豐富度」及「相對優勢」加入進一步擴充解釋科技接受度模型,以了解影響台灣用戶對手機即時通訊軟體的使用態度及使用意願的關鍵因素。
本研究所蒐集的有效問卷樣本數共302份;研究結果與原始科技接受模型略有差異,在認知易用性的部分明顯與整體架構欠缺關聯性,解釋力不高因而後續在本研究中予以刪除;認知趣味性並不顯著影響用戶的使用意願;其餘皆符合TAM原始假設;認知趣味性對使用態度有正向顯著影響;媒體豐富度及相對優勢正向顯著影響認知有用性及使用意願。此外,性別除了在認知有用性構面並未出現顯著差異,女性在其餘構面皆呈現填答分數較男性為高;教育程度對相對優勢及媒體豐富度有顯著的影響,而教育程度為大學者對LINE的相對優勢與媒體豐富度的感受與其他教育程度相較之下為高;職業對於相對優勢有顯著的影響,其中以服務業所感受到LINE的相對優勢其他職業為高。
本研究驗證了Davis(1989)的科技接受度模型是可套用在使用者對LINE的接受度的,認知趣味性及媒體豐富度、相對優勢等外部因素也是讓LINE在台灣得以如此成功的關鍵因素,故建議後續欲以LINE為行銷管道的品牌或業主提供多樣化的溝通管道給目標族群建立品牌形象;而欲開發手機即時通訊軟體App的可以應用更多不同的溝通交流模式讓使用者傳簡訊時增加語言的豐富性與強化軟體功能,有助於增加用戶使用意願。
Abstract
The Mobile Instant Messaging applications, MIM, has gradually replaced the traditional SMS/calling service provided by the telecommunication companies, and became the users’ preference to text or call others with smartphone/tablet/handheld device. MIM app such as LINE, We Chat…allow users to text/call for free and offer an account linked to mobile phone number which populates the contacts list automatically. MIM apps not only reduce the cost of SMS/call but also provide diverse functions.
In this study, Technology Acceptance Model (TAM) is discussed with the main framework and external variables, “Perceived Playfulness”, “Media Richness” and “Relative Advantage”. This research aims to explore the key factors affecting the users’ acceptance.
Through a questionnaire survey with 302 valid responses collected, the results of this study point that the factor “Perceived Ease of Use” is not related to the TAM as the origin; “Perceived Playfulness” has a positive effect on “User Attitude towards Using”. “Media Richness” is positively related to both “Behavioral Intention to Use” and “Perceived Usefulness”; so does “Relative Advantage”.
According to this research, the main structure of Technology Acceptance Model, developed by Davis(1989), is successfully explained the adoption of users in using Mobile Instant Messaging application. On the other hand, it also demonstrated how LINE is so popular in Taiwan. Different from other MIM apps, LINE creates many funny characters and emoticon into its chat room. The firm also helps companies design various kinds of character products and keeps to build up more comprehensive features for users. As for a new MIM or app developer, it is suggested to enhance the communication variety and add some entertainment factors to attract the users.
目次 Table of Contents
論文審定書 …………………………………………i
誌 謝 ii
摘 要 iii
Abstract iv
目 錄 v
圖 次 vi
表 次 vii
第一章 緒 論 1
第一節 研究背景與動機 1
第二節 研究目的 2
第三節 研究範圍 4
第四節 研究流程 4
第五節 論文結構 4
第二章 文獻探討 6
第一節 手機即時通訊軟體(Mobile Instant Messaging Applications) 6
第二節 科技接受度模型 (Technology Acceptance Model) 7
第三節 認知趣味性 (Perceived Playfulness) 8
第四節 媒體豐富度 (Media Richness) 9
第五節 相對優勢 (Relative Advantage) 10
第三章 研究設計 12
第一節 研究架構 12
第二節 研究假設 12
第三節 研究變項之操作型定義及衡量方法 13
第四節 抽樣計畫 23
第五節 前測 23
第六節 研究方法 26
第四章 實證分析 28
第一節 有效樣本結構統計與基本變數分析 28
第二節 人口統計變數之影響分析 44
第三節 本研究個別假設驗證 59
第四節 綜合討論 71
第五章 結論與建議 76
第一節 結論 76
第二節 管理意涵 78
第三節 研究限制 80
參考文獻 81
附 錄 89
參考文獻 References
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