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博碩士論文 etd-0015116-173043 詳細資訊
Title page for etd-0015116-173043
論文名稱
Title
視界與速度:當代賽博龐客文學與賽博文化
Vision and Speed: Contemporary Cyberpunk Literature and Cyberculture
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
200
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2016-01-14
繳交日期
Date of Submission
2016-01-20
關鍵字
Keywords
腦內突觸、賽博文化、普適運算、視覺與速度、類比-數位的共同賽踐、賽博龐克文學、程式設計
cyberpunk literature, ubiquitous computing, programming, cyberculture, vision and speed, synapses, analogico-digital practices
統計
Statistics
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The thesis/dissertation has been browsed 5852 times, has been downloaded 84 times.
中文摘要
賽博龐克文學描繪一個由高科技建立的烏托邦社會,它不僅預示了一個更美好的未來,也揭發了完美社會隱藏的後現代癥狀及焦慮。如果文學的主要任務是溝通意見、傳達情感、及交流思考,那麼速度作為賽博文化的主要元素之一,妨礙了這些互動。賽博龐克敍事再現了數位社會中,偏重視覺而忽略其他感官經驗的情況。本論文探索速度與視覺的概念在賽博文化與賽博龐克文學作家威廉.吉布森與弗諾.文奇小說中的呈現。各面向的議題如—普適運算、媒介化、幻像、超越與存在的厭煩、大監控,腦內突觸的塑造、擴增實境、類比-數位的共同賽踐—皆納入討論,以增進對數位文化更進一步的瞭解。第一部份闡述賽博文化的幻像,並檢視賽博龐克作者如何再現一個被圖像統治的社會,以及現時被即時殖民的現象。第二部份解碼賽博文化和賽博龐克小說裡類比—數位的創意實踐,並分析它們與上述議題的對話。第三部份證明類比—數位實踐創造關懷的論述、促成政治對話的空間、並生產異質的知識系統。此知識是逆轉現今工業化程式設計的種子,也是將機器視像與加速的毒藥轉化為療癒人性解藥的開端。
Abstract
Cyberpunk literature constructs both a utopian society based on advanced technology and a dystopian society ruled by totalitarian, technocratic, militarist and late capitalist regimes; it thus envisions a better future as it, at the same time, unveils postmodern conditions and anxieties. If literature’s ultimate task is to communicate feelings, ideas, and states of mind, speed as one of contemporary cyberculture’s major symptoms inhibits such communication. Depictions of privileging ocular perceptions as repetitively represented in cyberpunk narratives are reflective of such reduction of scope of human experiences. This dissertation delves into the notions of speed and vision as demonstrated by cybercultural practices and contemporary cyberpunk literature writers William Gibson and Vernor Vinge. Dealing with cybercultural issues—such as accelerated cyberculture, spectacular mediatization, fantasy, symptoms of malaise in cybernauts, transcendence and boredom, mass surveillance, the shaping of synapses, and analogico-digital practices—cyberpunk fiction constantly incorporates diversified perspectives to extend its understanding of the contemporary world. Going against the grain of seeing cyberculture as a potentially risky practice to the shaping of humanity and history, as is demonstrated in Guy Debord’s and Paul Virilio’s concepts of technological and digital dystopia and of a society turning into ideological spectacles, Bernard Stiegler envisions that a new paradigm of perception and of knowledge will emerge from analogico-digital practices. I approach the works of the contemporary cyberpunk writers with Gibson’s idea of the phantasmagoric aspect of cyberculture and examine how cyberpunk writers inform and represent a society that is mediated by images and in which lived time is colonized by real time. I decode the creative analogico-digital practices consistently manifested and portrayed in cyberculture and cyberpunk narratives and explore how these practices can be related to the issues of speed, vision, fantasy, media, metaphysics, and memory. In doing so I make evident that these cultural practices as forms of resistance gradually are turned into a politically contested site in which lived lives are erased by real time and culture is commodified, while they also provide us with new formations of knowledge. The alternative knowledge is a seed to reverse engineer an industrialized programming, which is a means to making the poison of machine vision and speed into the cure of humanity.
目次 Table of Contents
論文審定書 i
Acknowledgments ii
摘要 iii
Abstract iv
Table of Contents vi
Introduction 1
Literature Review 4
Methodology 7
Structure 8
Chapter One: Spectacular Capitalism 17
Mirror 19
Mediatization 23
Chapter Two: Ubiquitous Computing and Accelerated Speed 28
A Flight from Flesh 35
Memory and Dromosphere 38
Chapter Three: Traversing the Fantasy of Capitalism 47
Fantasy 52
Commodity Fetishism and Interpassive Subject 54
Situationist International as Therapy 62
Hit the Real: Literature’s Socially Symbolic Act 64
Chapter Four: A Moment in the Great Object 67
Surveillance 72
Symptoms 80
Absences and Politics of the Real-Time 90
Chapter Five: (Toward an) Ontological Appropriation of Digital Beings 101
Thou and It 106
Between It and Thou 115
Attunement to A New Ontology 131
Chapter Six: Networks of Industrialized Synapses 136
Industrialized Memories and Synapses 139
In the Beginning Was the Command-Line 140
Foc.us and BRAIN Initiative: Engineering Neurons 141
Synapses Being Short-Circuited by Industrialized Memories 147
The Origin of Humans and Tertiary Memories 151
Speed and Evolution of Technics 153
Chapter Seven: Transductive Discourse of Care 155
Slowness: A Cultivated Speed 156
Analogico-Digital Discourse of Care 162
A Discourse of Care Through the Eyes and Speed of the Machines 165
The Position of Literature 170
Hypertexts: Combining Hyperattention and Deep Attention 177
Conclusion 180
Works Cited 183
Index 189
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