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博碩士論文 etd-0202106-132532 詳細資訊
Title page for etd-0202106-132532
論文名稱
Title
以放射基礎函數及漸進式物件壓縮建立精簡三維物件模型
Construction of Compact 3D Objects by Radial Basis Functions and Progressive Compression
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
45
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2006-01-12
繳交日期
Date of Submission
2006-02-02
關鍵字
Keywords
漸進式物件、放射基礎函數
Radial Basis Functions, Progressive Compression
統計
Statistics
本論文已被瀏覽 5734 次,被下載 1694
The thesis/dissertation has been browsed 5734 times, has been downloaded 1694 times.
中文摘要
摘要
三維圖學的發展由來已久,而目前的物件資料大多是由掃描系統掃描所得,因此這類的原始資料不但十分龐大,亦常有許多冗餘的部份,致使繪圖時耗費大量時間及資源。基於此,如何將物件以更有效實際的資料作表示一直是一個重要的議題。
本篇論文以隱函數作為主要的物件描述方式。相較於多邊形資料表示方式,以隱函數表示物件具有很大的彈性,因為以數學形式表示物件的方式可以讓使用者用不同的取樣資料來描述這個物件。
本篇論文是以放射基礎函數來求取隱函數,並採用二元搜尋樹分割物件以求取切割部份的隱函數的方式,減少其運算量。同時以漸進式物件壓縮的方式同時減少運算量及儲存空間,最後在個別的隱函數上取樣畫出整個物件。
Abstract
Abstract
The representation of 3D Computer Graphics has been studied for a long time. Most 3D object models are obtained by 3D scan systems. These kinds of data are not only very huge, but also have a lot of redundancy. It consumes a large mount of time and resources. For this reason, how to represent the object efficiently is always an important issue. The purpose of this study is to present the objects by implicit functions. Different with the presentation of polygon mesh, implicit function is very compact to present objects because that the mathematical form of object can be obtained in different data forms. The implicit function used is Radial Basis Function, and then the BSP tree is used to partition the object to reduce the amount of computing. We also use the compression of progressive mesh to decrease the storage and the computing time. In addition, the object can be rendered according to the sampling points on each implicit surface.
目次 Table of Contents
目 錄
1. 簡介 1
1.1 背景 3
1.2 問題 5
1.3 目的 6
1.4 貢獻 7
2. 相關研究及背景理論 9
2.1 相關研究 9
2.1.1 隱函數及放射基礎函數 9
2.1.2 曲面方程式取樣 13
2.1.3 壓縮 14
2.2 背景理論 15
2.2.1 隱含曲面 15
2.2.2 放射基礎函數(Radial Basic Function RBF) 16
3. 演算法 19
3.1 問題陳述 19
3.2 演算法陳述 20
3.2.1 漸進式物件壓縮 20
3.2.2 物件空間分割及階層樹的建立 24
3.2.3 隱含曲面的建立 25
3.2.4 取樣並畫出物件 28
4. 實作結果 28
5. 結論 34
參考文獻 37


圖 目 錄
圖 1 演算法流程圖 21
圖 2 輸入物件 30
圖 3 beethoven運算後的取樣物件 30
圖 4 經漸近式壓縮後再運算的取樣物件 31
圖 5 venus運算後的取樣物件 31
圖 6 經漸近式壓縮後再運算的取樣物件 32


表 目 錄
表 1 物件特性表 29
表 2 前處理時間及節點數比較表 32
參考文獻 References
參考文獻
[1] P. Bourke, “Implicit Surfaces,” http://astronomy.swin.edu.au/~pbourke/modelling/implicitsurf/, July 1997.
[2] J. Bloomenthal, Introduction to Implicit Surface, Morgan Kaufmann, San Francisco, California, 1997.
[3] G. Yngve and G. Turk, “Greating Smooth Smplicit Surfaces from Polygonal Meshs,” Technical Report GIT-CVU-99-42, Georgia Institute of Technology, 1999.
[4] J. C. Carr, R. K. Beatson, J. B. Cherrie, T. J. Mitchell, W. R. Fright and B. C. McCallum, “Reconstruction and Representation of 3D Objects with Radial Basis Functions,” Proceedings of the Association of Computing Machinery SIGRAPH conference, pp.12 – 17, 2001.
[5] L. Greengard and V. Rokhlin, “A Fast Algorithm for Particle Simulations,” Journal of Computational Physics, VOL. 73, pp. 325-348, 1987.
[6] T. H. Wu, “Dynamic Point Rendering and Compact Representations for 3D Models with Multiple Radial Basis Function (RBF) Surfaces,” Master’s Thesis of Graduate School of National Cheng-Kung University, Taiwan, R.O.C., July 2002.
[7] R. K. Beatson, J. B. Cherrie, and C. T. Mouat, “Fast Fitting of Radial Basis Functions : Methods Based on Preconditioned GMRES Iteration,” Advances in Computational Mathematics, VOL. 11, pp. 253-270, 1999.
[8] R. K. Beatson, J. B. Cherrie, and D. L. Ragozin, “Fast Evaluation of Radial Basis Function: Methods for Four-dimensional Polyharmonic Splines,” Journal of Mathematical Analysis, VOL. 32, No. 6, pp. 1272-1310, 2001.
[9] R. K. Beatson, A. M. Tan, and M. J. D. Powell, “Fast Evaluation of Radial Basis Function: Methods for Three-dimensional Polyharmonic Splines,” Journal of Numerical Analysis, VOL. 17, pp. 343-372, 1997.
[10] R. K. Beatson, W. A. Light, “Fast Evaluation of Radial Basis Function: Methods for Two-dimensional Polyharmonic Splines,” Journal of Numerical Analysis, VOL. 17, pp. 343-372, 1997.
[11] R. K. Beatson, and L. Greengard. “A Short Course on Fast Multipole Methods,” in M. Ainsworth, J. Levesley, W. A. Light, and M. Marletta, editors, Wavelets, Multilevel Methods and Elliptic PDEs, pp. 1-37. Oxgord University Press, 1997.
[12] W. E. Lorensen and H. E. Cline, “Marching Cubes: A High Resolution 3D Surface Construction Algorithm,” Computer Graphics, VOL. 21, No.4, pp. 163-168, July 1987.
[13] G. M. Treece, R. W. Prager, and A. H. Gee, “Regularised Marching Tetrahedral: Improved Iso-surface Extraction,” Computers and Graphics, VOL. 23, No.4, pp. 583-598, 1999.
[14] H. Hoppe, “Progressive Meshs,” Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, pp. 99-108, 1996.
[15] H. Hoppe, T. Derose, T. Duchamp, J. Mcdonald, and W. Stuetzle, “Mesh Optimization,” Proceedings of the SIGRAPH conference, pp. 19-26, 1993.
[16] R. K. Beatson, W. A. Light, and S. Billings, “Fast Solution of Radial Basis Function Interpolation Equations: Domain Decomposition Methods,” Journal on Scientific Computing, VOL. 22, No. 5, pp. 1717-1740, 2000.
[17] E. W. Cheney and W. A. Light, A Course in Approximation Theory, Brooks Cole, Pacific Grove, 1999.
[18] L. Grisoni, B. Crespin, and C. Schlick, “Multiresolution Implicit Representation of 3D Objects,” EUROGRAPHICS, 1999.
[19] M. Eck, T. Derose, T. Duchamp, H. Hoppe, M. Lounsbery, and W. Stuezle, “Multiresolution Analysis of Arbitrary Meshs,” Proceedings of the SIGGRAPH conference, pp. 173-182, 1995.
[20] M. Deering, “Geometry Compression,” Proceedings of the SIGGRAPH conference, pp. 13-20, 1995.
[21] P. C. Hsu, “Blending Operations with Blending Range Controls in Implicit Surfaces,” Doctorial dissertation of National Sun Yat-sen University, Kaohsiung Taiwan, R. O. C., 2003.
[22] M. Zwicker, H. Pfister, J. V. Baar, and M. Gross, “Surface Splatting,” Proceedings of the Association of Computing Machinery SIGRAPH conference, pp. 371-378, 2001.
[23] H. Pfister, M. Zwicker, J. V. Baar, and M. Gross, “Surfels: Surface Elements as Rendering Primitives,” Proceedings of the Association of Computing Machinery SIGRAPH conference, pp. 335-342, 2000.
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