Responsive image
博碩士論文 etd-0319117-181337 詳細資訊
Title page for etd-0319117-181337
論文名稱
Title
大規模場景之高效能三維重建系統
Efficient 3D Reconstruction System for Large-scale Scene
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
62
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2017-06-29
繳交日期
Date of Submission
2017-08-10
關鍵字
Keywords
三維重建、色彩映射、相機位置偵測、關鍵影像選取、深度攝影機
color mapping, keyframe selection, camera pose estimation, 3D reconstruction, depth cameras
統計
Statistics
本論文已被瀏覽 5675 次,被下載 12
The thesis/dissertation has been browsed 5675 times, has been downloaded 12 times.
中文摘要
本論文旨在建構高效能三維重建系統,以解決在大規模場景重建的龐大計算量問題。本系統透過整合最新的演算法實現,其主要步驟包含相機位置偵測、模型重建、網格簡化以及色彩映射,此外更提出基於相機位置的關鍵影像選取法,並將其應用在模型重建與色彩映射階段,以濾除多餘的影像資料以降低系統的運算量。實驗結果顯示本系統在數分鐘內完成大規模場景的重建且只造成微量的三維模型失真。相信此高效能的三維重建系統在未來將會有更多的延伸應用。
Abstract
In this thesis, an efficient 3D reconstruction system is proposed to solve the problem of the huge computation of 3D reconstruction for large-scale scene. The system is developed by organizing the state-of-the-art algorithm, the main steps include camera pose estimation, modeling and simplification, and color mapping. Furthermore, a pose-based keyframe selection method is also proposed. It is applied to the stages of modeling and color mapping, which filters out the redundant data and leads to low computation. The results show that the proposed system only cost a few minutes for large-scale scene reconstruction with losing slight quality of 3D model. It is expected that the proposed system with high efficiency become more applied in the near future.
目次 Table of Contents
論文審定書 i
論文審定書(英文) ii
論文公開授權書 iii
致謝 iv
中文摘要 v
Abstract vi
Contents vii
List of Figures viii
List of Tables ix
Chapter 1 Introduction 1
1.1 Overview 1
1.2 Motivation 5
1.3 Contribution 6
1.4 Organization 7
Chapter 2 Background Review 8
2.1 SLAM System 8
2.2 Recent Literature of 3D Reconstruction 10
Chapter 3 System Development 13
3.1 Overview 13
3.1.1 Camera Pose Estimation 15
3.1.2 Modeling and Simplification 16
3.1.3 Color Mapping 17
3.2 Discussion of the Preliminary System 19
3.3 Keyframe Selection 22
3.3.1 Keyframe Selection for Color Mapping 23
3.3.2 Keyframe Selection for Modeling 26
Chapter 4 Experimental Results 30
4.1 Reconstructed Results of Fountain 31
4.2 Reconstructed Results of Sofa 35
4.3 Reconstructed Results of TUM_office 39
4.4 Reconstructed Results of Copyroom 43
4.5 Discussion 47
Chapter 5 Conclusions and Future Works 48
5.1 Conclusions 48
5.2 Future Works 49
Reference 50
參考文獻 References
[1] F. Endres, J. Hess, J. Sturm, D. Cremers, W. Burgard, "3D Mapping with an RGB-D Camera," IEEE Transactions on Robotics, 2014.
[2] T. Whelan, S. Leutenegger, R. F. S.-Moreno, B. Glocker and A. J. Davison "ElasticFusion: Dense SLAM without a pose graph." Robotics: Science and Systems, Vol. 11, 2015.
[3] S. Izadi, D. Kim, O. Hilliges, D. Molyneaux, R. Newcombe, P. Kohli, J. Shotton, S. Hodges, D. Freeman, A. Davison and A. Fitzgibbon, “KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera,” in Proceedings of ACM Symposium on User Interface Software and Technology, pp.559-568, Oct. 2011.
[4] Q.-Y. Zhou and V. Koltun, “Dense scene reconstruction with points of interest,” ACM Transactions on Graphics, vol. 32, no. 4, July, 2013.
[5] Q.-Y. Zhou, S. Miller, and V. Koltun, “Elastic fragments for dense scene reconstruction,” in Proceedings of 2013 IEEE International Conference on Computer Vision, pp. 473-480, Dec., 2013.
[6] Q.-Y. Zhou and V. Koltun, “Simultaneous localization and calibration: self-calibration of consumer depth cameras,” in Proceedings of 2014 IEEE Conference on Computer Vision and Pattern Recognition, pp. 454-460, June 2014.
[7] S. Choi, Q.-Y. Zhou and V. Koltun, “Robust reconstruction of indoor scenes,” in Proceedings of 2015 IEEE Conference on Computer Vision and Pattern Recognition, pp. 5556-5565, Oct. 2015.
[8] M.-A. Raul, and J. D. Tardos, "ORB-SLAM2: an open-source SLAM system for monocular, stereo and RGB-D cameras," arXiv preprint arXiv:1610.06475, 2016.
[9] M.-A. Raul, J. M. M. Montiel and J. D. Tardos, "ORB-SLAM: A versatile and accurate monocular SLAM system," IEEE Transactions on Robotics, vol. 31, no. 5, pp. 1147-1163, Oct. 2015.
[10] B. Triggs, P. F. McLauchlan, R. I. Hartley and A. W. Fitzgibbon, "Bundle adjustment a modern synthesis," Vision Algorithms: Theory and Practice, pp. 298-372, 2000.
[11] E. Rublee, V. Rabaud, K. Konolige and G. Bradski, "ORB: An efficient alternative to SIFT or SURF," IEEE International Conference on Computer Vision, 2011.
[12] B. Curless and M. Levoy “A volumetric method for building complex models from range images,” SIGGRAPH, 1996.
[13] W. E. Lorensen, H. E. Cline, “Marching cubes: A high resolution 3D surface construction algorithm,” SIGGRAPH, 1987.
[14] C. Paolo, C. Marco, C. Massimiliano, D. Matteo, G. Fabio and R. Guido, "MeshLab: an open-source mesh processing tool, " in Proceedings of Eurographics Italian Chapter Conference, pp. 129-136, 2008.
[15] M. Waechter, N. Moehrle and M. Goesele, “Let there be color! – large-scale texturing of 3D reconstructions,” in Proceedings of European Conference on Computer Vision, pp. 836-850, 2014.
[16] Q.-Y. Zhou and V. Koltun, "Color map optimization for 3D reconstruction with consumer depth cameras," ACM Transactions on Graphics, 2014.
[17] J. Sturm, N. Engelhard, F. Endres, W. Burgard and D. Cremers, “A benchmark for the evaluation of RGB-D SLAM systems,” in Proceedings of 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, Dec. 2012.
電子全文 Fulltext
本電子全文僅授權使用者為學術研究之目的,進行個人非營利性質之檢索、閱讀、列印。請遵守中華民國著作權法之相關規定,切勿任意重製、散佈、改作、轉貼、播送,以免觸法。
論文使用權限 Thesis access permission:自定論文開放時間 user define
開放時間 Available:
校內 Campus: 已公開 available
校外 Off-campus: 已公開 available


紙本論文 Printed copies
紙本論文的公開資訊在102學年度以後相對較為完整。如果需要查詢101學年度以前的紙本論文公開資訊,請聯繫圖資處紙本論文服務櫃台。如有不便之處敬請見諒。
開放時間 available 已公開 available

QR Code