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博碩士論文 etd-0619109-123645 詳細資訊
Title page for etd-0619109-123645
論文名稱
Title
人格特質、個人玩興與組織玩興氣氛對員工創新行為之影響
The influences of Personality traits, Personal playfulness and Organization playfulness climate on the Employee’s innovative behavior
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
122
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2009-06-14
繳交日期
Date of Submission
2009-06-19
關鍵字
Keywords
個人玩興、人格特質、組織玩興氣氛、員工創新行為
Personality traits, Personal playfulness, Organization playfulness climate, Employee’s innovative behavior
統計
Statistics
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The thesis/dissertation has been browsed 5773 times, has been downloaded 0 times.
中文摘要
「不創新,便落後」是Leonard與Straus兩位學者所提出的觀點。在二十一世紀的今天,創新對企業的生存與發展是相當重要的。而人是企業中最寶貴的資源、以及所有創意的發起者,因此激勵員工的個人創造力轉化為創新行為,一直是學術界與企業界相當重視的課題。國內對工作場所中員工的玩興研究較少,且對於人格特質、個人玩興、組織玩興氣氛與員工創新行為,大多僅著重於個人或總體層次分別來探討,因此,為貼近企業實際情況,本研究擬透過工具-層級線性模型(Hierarchical Linear Model, HLM)來進行分析,期望藉由探討來釐清個體層次自變項(人格特質、個人玩興)、總體層次自變項(組織玩興氣氛)及個體層次依變項(員工創新行為)之間的關係與影響。

本研究採取問卷調查法,並以台灣30個組織之98個部門之員工為研究對象,共計發出1,274份問卷,回收1,227份,回收率達96.31%,剔除無效問卷14份,有效問卷為1,213份,有效問卷回收率為95.21%。調查資料分別使用描述性統計分析、項目分析、信度分析、相關分析、因素分析及層級線性模型等方法。

本研究結果發現:

1.內外控人格特質對員工創新行為具有顯著之影響力
2.A型人格特質對員工創新行為具有顯著之影響力
3.正面情感對員工創新行為具有顯著之影響力
4.負面情感對員工創新行為不具顯著之影響力
5.個人玩興對員工創新行為具有顯著之影響力
6.組織玩興氣氛對員工創新行為具有顯著之影響力
7.組織玩興氣氛對「內外控人格特質與員工創新行為之關係」不具有調節作用
8.組織玩興氣氛對「A型人格特質與員工創新行為之關係」不具有調節作用
9.組織玩興氣氛對「正面情感與員工創新行為之關係」不具有調節作用
10.組織玩興氣氛對「負面情感與員工創新行為之關係」不具有調節作用
11.組織玩興氣氛對「個人玩興與員工創新行為之關係」不具有調節作用
Abstract
Creativity and innovation are different. How to encourage employees to produce the innovative behavior in the business organization in this century are very important and urgent. This study hopes to discuss the relationship among the personality traits, personal playfulness, organization playfulness climate and employee’s innovative behavior. It’s taken 30 organizations in Taiwan and the effective volume was 1,213, the returns-ratio reached 95.21%. We will use HLM (hierarchical linear model) to analyze the data instead of the regression analysis in tradition.

The major result of this study are as following:

1.Locus of control has a significant effect on employee’s innovative behavior.
2.A-type character has a significant effect on employee’s innovative behavior.
3.Positive affectivity has a significant effect on employee’s innovative behavior.
4.Negative affectivity has no significant effect on employee’s innovative behavior.
5.Personal playfulness has a significant effect on employee’s innovative behavior.
6.Organization playfulness climate has a significant effect on employee’s innovative behavior.
7.Organization playfulness climate has no moderate effect on the relationship between locus of control and employee’s innovative behavior.
8.Organization playfulness climate has no moderate effect on the relationship between A-type character and employee’s innovative behavior.
9.Organization playfulness climate has no moderate effect on the relationship between positive affectivity and employee’s innovative behavior.
10.Organization playfulness climate has no moderate effect on the relationship between negative affectivity and employee’s innovative behavior.
11.Organization playfulness climate has no moderate effect on the relationship between personal playfulness and employee’s innovative behavior.
目次 Table of Contents
表 目 錄 V
圖目錄 VI
第一章 緒論 1
第一節 研究動機 1
第二節 研究目的 3
第三節 研究流程 4
第二章 文獻探討 5
第一節 人格特質 5
第二節 個人玩興 14
第三節 組織玩興氣氛 19
第四節 員工創新行為 22
第五節 人格特質、個人玩興、組織玩興氣氛與員工創新行為之關聯性 26
第三章 研究方法 31
第一節 研究架構與研究假設 31
第二節 研究對象 33
第三節 資料分析方法 34
第四節 研究變項操作性定義與衡量工具 37
第五節 量表之項目分析 43
第六節 量表之因素及信度分析 55
第七節 樣本特性分析 63
第四章 實證分析 65
第一節 研究變項間之關係 65
第二節 層級線性模型基本特性檢視 67
第三節 人格特質、個人玩興對員工創新行為之影響 68
第四節 組織玩興氣氛對員工創新行為之影響 71
第五節 組織玩興氣氛對「人格特質、個人玩興與員工創新行為關係」之調節作用及綜合整理分析 72
第五章 結論與建議 79
第一節 研究結果 79
第二節 管理實務建議 83
第三節 研究限制與後續研究方向 84
參考文獻 86
附件一 「玩興與創造力相關研究」樣本描述 93
附件二 「玩興與創造力相關研究」調查問卷 107
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