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博碩士論文 etd-0703118-030723 詳細資訊
Title page for etd-0703118-030723
論文名稱
Title
I want to play a game : 觀看前後,手機遊戲內影音廣告類型與廣告內容之影響
I want to play a game : The impact of advertising types and advertising content on mobile game app advertisements before and after viewing.
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
147
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2018-07-26
繳交日期
Date of Submission
2018-08-03
關鍵字
Keywords
行動遊戲、遊戲內置廣告、獎勵型廣告、好奇心、資訊缺口
reward-based advertisements, curiosity, information gap, in-game advertisements, mobile games
統計
Statistics
本論文已被瀏覽 5720 次,被下載 1
The thesis/dissertation has been browsed 5720 times, has been downloaded 1 times.
中文摘要
2017年上半年台灣遊戲人口有80%是手機遊戲玩家,遊戲類型應用程式是消費者最願意付費的類別。2017年遊戲內廣告調查指出,免費遊玩的手遊中有58%出現的遊戲內廣告為獎勵型影音廣告(其為現今最受歡迎的廣告形式)、38%為非獎勵型的影音廣告,獨立一則影音廣告置入於手機遊戲內已是趨勢,且置入廣告的收入佔總遊戲收入的三分之一。對手遊開發商而言,使用何種廣告類型能在賺取廣告費的同時,降低對遊戲態度(媒體主)的傷害;對廣告商而言何種手遊廣告類型與內容能喚起玩家好奇、進而下載遊戲,成為業者置入、製作廣告時的重要課題。
本研究以實地實驗法進行兩項實驗,與手機遊戲製作商《海參鮑魚獨立遊戲工作室》合作,實際設計兩款新手機遊戲並上架至Google Play商店,檢視新型態的廣告類型(獎勵型/允許型)對於玩家觀看決策、遊戲態度之影響,及遊戲結果的干擾作用;其次,檢視當玩家觀看廣告後,廣告類型(獎勵型/允許型/插播型)和廣告內容(劇情版/真實版/混合版)對於廣告遊戲之產品態度和下載意願的影響,並釐清是否透過好奇心機制,影響產品態度、下載意願,廣告類型與內容是否存有互動效果。實驗結果證實:獎勵型廣告可提升觀看決策和遊戲態度,且效果會被失敗的遊戲結果強化;另外,好奇心會中介廣告類型和廣告內容對於產品態度、下載意願的效果,且廣告類型與廣告內容對於好奇心的互動效果顯著。
本研究以廣告類型為主軸,提出一個觀看前、後兩階段提升廣告效果的完整架構,更清楚釐清玩家廣告觀看決策與反應的過程,同時加入遊戲態度作為應變數,釐清置入對置入媒介的影響,並補足遊戲結果的情境干擾作用。另外,增加資訊缺口理論在手遊廣告的應用,創新地以遊戲廣告內容的不同呈現手法,操弄「已知道資訊量」的程度,加上獎勵誘因之有無對「想知道資訊量」之影響,有助於填補影響資訊缺口大小之因素及好奇心效果的了解。研究結果可供相關業者製作廣告內容、選擇廣告類型、及不同時機置入不同訊息量廣告之重要參考。
Abstract
In the first half of 2017, 80% of Taiwan’s gamer population comprised mobile gamers, and game-based applications were the category that consumers were most willing to pay for. According to the report of the “In-Game Advertising Survey 2017,” rewarded video advertisements are now the most popular advertising technique, used by 58% of free-to-play games, compared to non-rewarded video advertisements and banners. It is a trend wherein video advertisements whose occurrence is independent of the game content are placed in mobile games. The revenue from placing advertisements accounted for one-third of the total game revenue. Therefore, for application developers, the type of advertisements which can be used to reduce the damage to the player’s gaming attitude, while also earning advertising fees, has become an important issue. For advertisers, how different types of advertising strategies and content to promote the advertised products (usually other mobile games) during gameplay can successfully attract consumers, generate curiosity, and thereby lead to game downloads, is an important issue when designing advertisements.
This study conducted two field experiments; it collaborated with a mobile game developer, HandsomeBoy Indie Game studio, to develop two new mobile games and publish them on the Google Play store. The impact of different types of video advertisements (reward-based advertisements vs. permission-based advertisements) on players’ viewing decisions and attitudes toward the game (i.e., the media host) and whether this effect was moderated by the game outcome were investigated. Additionally, it investigated the effects of advertisement types (reward-based vs. permission-based vs. interstitial advertisements) and advertisement content (dramatic vs. game-scene vs. mixed version) after the players viewed the advertisement. Specifically, it explored the impact of advertisement types and advertisement content on the attitudes and download intentions toward the advertised game, examined the internal mechanism of eliciting curiosity, and tested whether advertisement types interacted with advertisement content to affect curiosity. The results of the experiments showed that reward-based advertisements improved players’ viewing decisions and attitudes toward the game, and this effect was strengthened under the condition of failed (vs. successful) game outcomes. Additionally, player curiosity mediated how advertisement types and content affect the attitudes and download intentions toward the advertised game. The interaction effect between advertisement types and advertisement content on curiosity was significant.
This study examined the impact of different types of in-game video advertisements. It proposes a complete framework to improve the advertising effectiveness before and after players view the advertisement, which clarifies the process of players’ advertisement viewing decisions and reactions. At the same time, the attitude towards the game was considered as the dependent variable, which helped to clarify the impact of placements on the media host. This study contributes to our understanding of the situational moderating effect of the game outcome. In addition, it expands the application of the information gap theory to mobile game advertisements. It innovatively demonstrates that different presentations of the advertisement content affect “what people already know,” and incentives provided by the specific advertisement type affect “what people want to know.” It adds to the understanding of the factors that affect the level of information gap and curiosity. The results of this study also provide important suggestions to practitioners about designing in-game advertisements, selecting the advertisement type, and placing advertisements with different amounts of information at the appropriate timing.
目次 Table of Contents
論文審定書 i
誌謝 ii
摘要 iii
Abstract iv
目錄 vi
圖次 viii
表次 ix
第壹章 緒論 1
第一節 研究背景 1
第二節 研究動機 6
第三節 研究問題 10
第四節 研究目的 11
第貳章 文獻探討 13
第一節 遊戲內廣告 13
第二節 允許型及獎勵型手機廣告 16
第三節 遊戲結果之於遊戲內廣告 20
第四節 好奇心與資訊缺口理論 22
第參章 研究架構與假說推論 28
第一節 研究架構 28
第二節 研究假說 29
第肆章 實驗一 37
第一節 研究方法 37
第二節 分析結果 42
第三節 討論 55
第伍章 實驗二 58
第一節 研究方法 58
第二節 分析結果 64
第三節 討論 84
第陸章 結論與建議 89
第一節 研究發現與討論 90
第二節 理論意涵 95
第三節 實務建議 100
第四節 研究限制與未來研究方向 103
參考文獻 107
中文文獻 107
英文文獻 109
附錄一 前測問卷 116
前測一問卷 116
前測二問卷 118
附錄二 正式實驗問卷 121
實驗ㄧ問卷 121
實驗二問卷 124
附錄三 實驗ㄧ遊戲APP及遊戲APP內廣告 128
附錄四 實驗二遊戲APP及遊戲APP內廣告 132
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