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博碩士論文 etd-0707113-202938 詳細資訊
Title page for etd-0707113-202938
論文名稱
Title
基於影像之視覺行為學習機制之3D魚動畫
3D fish animation using video-based visual behavior learning mechanism
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
55
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2013-07-09
繳交日期
Date of Submission
2013-08-12
關鍵字
Keywords
視覺學習、主動式輪廓、影像分割、骨架擷取、魚動畫
Segmentation, Active contour model, Visual learning, Skeleton extraction, Fish animation
統計
Statistics
本論文已被瀏覽 5739 次,被下載 584
The thesis/dissertation has been browsed 5739 times, has been downloaded 584 times.
中文摘要
目前生物模擬方式大多是採用物理計算來模擬出生物的行為,相較於真實的生物,往往會讓人產生不真實的感覺。有鑑於此,我們提出一套視覺學習機制來學習真實生物的行為,使模型可依據影片中學習到的生物行為來模擬動作,產生動畫。在本論文中,先將影像以模板匹配的方式找出生物位置範圍,再利用主動式輪廓(SBGFRLS)分割出生物之輪廓,並基於此輪廓以Delaunay三角化方式計算出二維骨架資訊。我們提出以線性擬合的方式,將兩組不同方向之二維骨架合成,以拓展建立出三維骨架資訊。再將得到的生物骨架資訊及其移動路徑做分析,建立生物的學習資料,讓模型根據此學習資料產生一不受限於影片長度之真實生物的行為模擬動畫。
Abstract
In this thesis, we present a visual learning mechanism, to learn the realistic motion from real fishes and automatically generate 3D animation. We use two cameras to record the motion of fishes, and tracking the deformable objects by using the Template matching associated with SBGFRLS. After tracking, the skeletons are extracted by the Delaunay triangulation from the contour of creatures. We also proposed a line fitting method to combine the 2D skeletons of two views into the 3D skeleton. Furthermore, the proposed mechanism analyzes the path data and skeleton motions to create the learning data. Finally, one can simulate the continuous animation that not limited to the time length of input videos.
目次 Table of Contents
摘 要 i
Abstract ii
目 錄 iii
圖目錄 v
表目錄 vii
壹、 簡介 1
一、 論文概述 1
二、 論文貢獻 2
三、 論文架構 3
貳、 文獻探討 4
一、 影像分割(Segmentation) 5
二、 骨架擷取(Skeleton Extraction) 6
三、 三維重建(3D Reconstruction) 7
四、 動作擷取(Motion Extraction) 7
參、 研究方法 9
一、 影像分割(Segmentation) 11
1、 模板匹配(Template Matching) 11
2、 輪廓擷取(SBGFRLS) 12
二、 動作擷取(Motion Extraction) 15
1、 骨架擷取(Skeleton Extraction) 15
2、 骨架合併(Skeleton Integration) 16
三、 學習機制(Learning Mechanism) 20
1、 資料分析(Data Analysis) 20
2、 建立學習資料表(Create Learning Table) 22
3、 產生動畫(Animation Generation) 23
肆、 系統實作 27
一、 操作介面及環境 28
二、 實作詳細內容 29
伍、 結論與未來目標 42
參考文獻 43
參考文獻 References
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