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博碩士論文 etd-0710109-004149 詳細資訊
Title page for etd-0710109-004149
論文名稱
Title
應用機器人開發無所不在學習系統輔助兒童學習
Developing Ubiquitous Learning System with Robot for Children's Learning
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
85
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2009-06-03
繳交日期
Date of Submission
2009-07-10
關鍵字
Keywords
u-ONE、愉快學習、無線射頻辨識系統、無所不在學習、機器人
u-ONE, Joyful learning, RFID, Robot, Ubiquitous learning
統計
Statistics
本論文已被瀏覽 5789 次,被下載 33
The thesis/dissertation has been browsed 5789 times, has been downloaded 33 times.
中文摘要
本研究發展了一個支持無所不在學習且擁有彈性化、行動化以及愉快元素的新型架構學習系統。整體架構是由五大硬體關鍵元素以及支援資訊系統構成嶄新的無所不在學習系統。本研究將此設計與發展的系統稱之為Ubiquitous Open-structured Neo-tech Edutainment(u-ONE System),其包含了學習機器人、感應輸入裝置、行動運算裝置、無線區域網路與u-ONE Software。u-ONE System的設計與發展是基於經驗學習理論、建構主義學習理論以及愉快學習元素等三大主軸。同時,教學模式、合作學習模式與自學模式等三大學習模式也納入本研究的設計中並且透過u-ONE Software的支援而進一步實現無所不在學習。本研究主旨在於設計與開發一個u-ONE System及其應用雛型,透過應用機器人、無線射頻辨識系統(RFID)與其他軟、硬體元素來支援兒童學習。教學者與學習者們能隨意地在任何其所喜好的場所快速地構建一個u-ONE System並隨即進行教學與學習活動。在u-ONE System中,只有教學者需要實際動手操作控制站(control station)與進行協調的動作;學習者們只需直覺地透過人與人似的互動方式與學習機器人互動來進行學習活動。此外,學習者們不需事先擁有特殊的資訊科技使用知識或技能,比方說,鍵盤打字技巧等,而如此低進入障礙的設計對於兒童學習者來說更是重要。另一方面,許多父母們與教育學者們都會對於兒童學習者們長時間觀看電腦螢幕抱持著健康上的顧慮;u-ONE System也能為此提供替代的學習方案。本研究實驗的結果發現多數學習者們在使用u-ONE System後能夠提升其學習動機並協助其對於學習活動的專注。在課堂秩序方面,也發現教學者變得更容易控制學習者們在課堂上的行為,進而使學習活動能夠順利進行。
Abstract
An advanced architecture of learning system with flexible, mobile and joyful features for supporting ubiquitous learning is developed in this research. The architecture consists of five hardware key elements and a supporting information system to form a brand-new ubiquitous learning system. We call the designed and developed system as Ubiquitous Open-structured Neo-tech Edutainment (or u-ONE System for short) which includes learning robot, sensing input device, mobile computing device, mobile output device, wireless local network and u-ONE Software. The design and development of u-ONE System is guided by experiential learning theory, constructivism learning theory, and joyful learning element. Instruction, collaboration learning and self-learning of application modes are supported by u-ONE Software for realizing ubiquitous learning. The aim of this research is to design and develop a prototype of u-ONE System includes hardware and software components for supporting children’s learning by using robot and RFID. Instructor and learners can meet at any place with their own gears to form a u-ONE System and start instruction and/or learning activities. Only instructors need to operate the control station for coordination; learners just intuitively interact with learning robot by a natural and person-to-person-liked interaction method. In u-ONE System, learners do not need to have good information technologies literacy such as the keyboarding skills which are especially crucial for the earlier childhood learners. Besides, many parents and educators are concerned of watching computer screen for a long time that may harm children’s eyesight; u-ONE System provides an alternative solution for this. This research’s experiment result found most learners could arouse their learning motivations and help them concentrate on learning activities. The class order is also improved for instructors more easily to control the behaviors of learners during the class.
目次 Table of Contents
致謝 III
摘要 IV
Abstract V
Contents VI
List of Figures VIII
List of Tables IX
Chapter 1 Introduction 1
1.1 Research background and motivation 1
1.2 Research objectives 6
1.3 Synopsis 8
Chapter 2 Related Works 10
2.1 Robot-related applications in educational field 10
2.2 Problems about conventional learning environments 12
Chapter 3 Architecture of u-ONE System 15
3.1 Interpretation of u-ONE System 15
3.2 Key hardware elements of u-ONE System 16
3.2.1 Learning robot 18
3.2.2 Sensing input device 19
3.2.3 Mobile computing device 19
3.2.4 Mobile output device 20
3.2.5 Wireless local network 21
3.3 Application requirements of u-ONE Software 22
3.3.1 Perspective of learner 22
3.3.2 Perspective of instructor 24
3.4 Learning scenarios supported by u-ONE System 26
3.4.1 Instruction mode 27
3.4.2 Collaboration learning mode 28
3.4.3 Self-learning mode 29
3.5 Instructional strategies and pedagogies 30
Chapter 4 Design and Implementation of u-ONE System 33
4.1 Hardware elements 33
4.1.1 Learning robot with mobile output device: LEGO NXT 34
4.1.2 Sensing input device: RFID Technology 37
4.1.3 Mobile computing device with Wi-Fi: Laptop 39
4.2 Software design of u-ONE System 41
Chapter 5 Experimental Design using u-ONE System 51
5.1 Subjects 51
5.2 Learning activity 52
5.3 Data collection 53
5.4 Procedure of treatment 54
Chapter 6 Results and Discussions 58
6.1 Experiment observations 58
6.2 Feedbacks of learners and instructors 59
Chapter 7 Conclusion 66
7.1 Research results 66
7.2 Contributions 68
7.3 Future works 70
References 73
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