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博碩士論文 etd-0724101-163439 詳細資訊
Title page for etd-0724101-163439
論文名稱
Title
以實際影像序列為依據之人臉動作模擬
Human Facial Animation Based on Real Image Sequence
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
93
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2001-07-10
繳交日期
Date of Submission
2001-07-24
關鍵字
Keywords
三度空間人臉、表情模擬
3D Face Model, Facial Animation
統計
Statistics
本論文已被瀏覽 5665 次,被下載 3097
The thesis/dissertation has been browsed 5665 times, has been downloaded 3097 times.
中文摘要
如何有效且真實建立三度空間人臉模型及其各種動態表情,在電腦圖學領域中一直是個困難且有趣的問題,隨著電腦技術進步,人們對於影像呈現要求也越來越高,因此以電腦為基礎之三度空間人臉模型建立和動作模擬相關研究相當受重視。
建立三度空間模型方法有許多種,而目前最常被使用方法包括雷射掃描系統和電腦繪圖;雷射掃描系統雖然可建立細緻立體模型,但卻有無法追蹤動態物體之缺點,電腦繪圖則關係於控制點多寡,太多控制點會造成大量人力耗費,太少則表現出之立體模型不真實,動作亦不真實,因此我們提出以影像為基礎直接建立三度空間人臉動作模型;先利用兩部CCD攝影機,同時取得人臉左右影像,由兩台攝影機間距離,模擬人類兩眼視差而推導深度,對三度空間人臉模型加以建構,再針對其中一部CCD之連續影像,和原本之影像進行相同之特徵點比對,取得到特徵點之對應,進而計算出特徵點位移向量,將位移向量結合先前推導之三度空間人臉模型,建立立體人臉表情序列模型,於標準模型建立後,任何角色之二維平面臉部影像僅須與資料庫中儲存之立體人臉表情序列模型進行特徵點對應,便可以直接轉換成為三度空間臉部連續動作,此一過程中完全由電腦自動完成,不需人工來判斷,不僅可快速建立三度空間人臉立體模型,更可細緻地呈現人臉表情。
Abstract
How to efficiently and relistically generate 3D human face models is a very interesting and difficult problem in computer graphics. animated face models are essential to computer games, films making, online chat, virtual presence, video conferencing, etc. As the progress of computer technology, people request for more and more multimedia effects. Therefore, construct 3D human face models and facial animation are enthusiastically investigated in recent years.
There are many kinds of method that used to construct 3D human face models. Such as laser scanners and computer graphics. So far, the most popular commercially available tools have utilized laser scanners. But it is not able to trace moving object. We bring up a technique that construct 3D human face model based on real image sequence. The full procedure can be divided into 4 parts. In the first step we use two cameras take picture con human face simultaneously. By the distance within two cameras we can calculate the depth of human face and build up a 3D face model. The second step is aimed at one image sequence which is taken by the same camera. By comparing the feature poins on previous image afterward image we can get the motion vector of human face. Now we can construct a template of animated 3D face model. After that we can map any kind of 2D new character image into the template, then build new character's animation. The full procedure is automatic. We can construct exquisite human facial animation easily.
目次 Table of Contents
摘要
目錄
圖表目錄
第一章 簡介
第一節 幾何相機模型
第二節 立體成像
第三節 2D和3D關係
第四節 比對技術
第五節 Delaunay 三角形
一、三角形分割
二、Voronoi圖形
三、Delaunay三角化
第二章 相關工作
第一節 相機校正
一、照相校正
二、自我校正
第二節 三度空間模型建立
一、以電腦圖學技術為基礎
二、直接量測技術
第三節 人臉連續動作模擬
一、內差法
二、移動偵測
三、直接模擬
四、其他方法
第三章 研究方法與步驟
第一節 相機校正
第二節 三度空間人臉模型建立
第三節 人臉表情連續動作建立
第四節 二維測試影像轉換至三維
第四章 結論
第五章 參考資料
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