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博碩士論文 etd-1013104-130316 詳細資訊
Title page for etd-1013104-130316
論文名稱
Title
在Pocket PC上使用隱函數設計並視覺化3D物件
Design of 3D Object with Implicit function on Pocket PC
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
38
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2004-10-11
繳交日期
Date of Submission
2004-10-13
關鍵字
Keywords
隱函數、口袋型電腦
Pocket PC, Implicit function
統計
Statistics
本論文已被瀏覽 5655 次,被下載 12465
The thesis/dissertation has been browsed 5655 times, has been downloaded 12465 times.
中文摘要
在本論文裡,我們發展一個基於口袋型電腦的隱函數設計3D物件系統,這個系統可以讓使用者在任何地方任何時間輕易的設計並觀賞到他們所設計的3D物件。隨著無線技術的提升,口袋型電腦可由WLAN、GPRS、WCDMA輕易的連結上網際網路。口袋型電腦有限的硬體導致運算能力不足所產生的問題可以用client-server模型解決。這個模型將複雜的運算移到工作站並且傳回多邊形的資料到口袋型電腦電腦上。採用我們所發展的系統,無論在哪裡,使用者可以設計並欣賞到他們的創意所產生的3D物件。
Abstract
In this thesis, we develops a Pocket PC-based 3D object design system using implicit functions, which allows users to design and view 3D objects easily at anytime and anywhere. With the growing wireless techniques, Pocket PC can easily connect to the Internet via WLAN, GPRS, WCDMA, etc. The problems of insufficient computing power caused by the limited hardware on Pocket PCs can be solved by the client-server model, which performs complex computation on the workstation, and transmit polygon mesh data to the Pocket PC. Via the proposed system, one can design and visualize his any innovative ideas instantly wherever he is.
目次 Table of Contents
Chapter 1 Introduction 6
Chapter 2 Background Materials 8
2.1 Implicit Function 8
2.1.1 Primitive Function 8
2.1.2 Blending Operator 9
2.2 3D Object Design System using Implicit Functions 10
2.3 Pocket GL 13
2.4 Client-Server Model 14
2.5 Software on Pocket PC 15
Chapter 3 System Architecture 18
3.1 Client Layer 19
3.1.1 Graphic User Interface (GUI) 19
3.1.2 Constructive Tree Handler 20
3.1.3 Network Handler (Client) 21
3.1.4 3D Scene Graph Rendering Subsystem 21
3.2 Server Layer 22
3.2.1 Network Handler (Server) 22
3.2.2 The Implicit Function Operating Subsystem 22
3.2.3 Polygon Translation Component 23
3.3 Interaction between Network Handler 23
(Client and Server) 23
Chapter 4 Implementation 25
4.1 System Environment 25
4.2 The Primitive Functions in the System 26
4.3 Implementation of Constructive Tree 28
4.4 Implementation of Network Handler 30
4.5 The Procedure of Editing 3D Object 31
4.6 Performance Evaluation 35
Chapter 5 Conclusion and Future work 37
參考文獻 References
[1] A. Watt, 3D Computer Graphics Third Edition, Addison- Wesley, 2000
[2] Alias Maya. http://www.alias.com/eng/index_flash.shtml
[3] B. D’Amora and F. Bernardini, “Pervasive 3D Viewing for Product Data Management,” Computer Graphics and Applications, IEEE , Volume: 23 , Issue: 2 , 2003
[4] C. Yu, “Design and Implementation of a 3D Soft Object Modeling System Using Implicit Functions,” Master Thesis of National Sun Yat-sen University, Taiwan, 2002
[5] C. Woodward, S. Valli, P. Honkamaa, M. Hakkarainen, ”Wireless 3D CAD Viewing on a PDA Device,” Proceedings on 2nd Asian Mobile Computing Conference, 2002
[6] Discreet 3ds max. http://www.discreet.com/3dsmax/
[7] H. Hoppe ,“Progressive Meshes,” SIGGRAPH’96 Proceedings on Computer Graphics, Pages 99 – 108, 1996
[8] P. C. Hsu and C. N. Lee, “Field Functions for Blending Range Controls on Soft Objects,” Eurographics 2003 Computer Graphics, Vol. 22, No. 3, 2003
[9] J. R. Gilder, M. Raymer and T. Doom, ”PocketMol A Molecular Visualization Tool for the Pocket PC,” Bioinformatics and Bioengineering Conference, Proceedings of the IEEE 2nd International Symposium on , Pages:11 – 14, 2001
[10] P. Jorquera, T. Barella, D. Llobregat and R. Vivó, “VISUAL-GAMA Graphical data visualization and monitoring for maritime container terminals,” Eurographics 2003 Industrial and Project Presentations, 2003
[11] Q. F. Kao, “An Interactive Transcoding System for Mobile Devices,” Master Thesis of National Sun Yat-sen University, Taiwan, 2003
[12] Softimage SOFTIMAGE|XSI. http://www.softimage.com/home/
[13] SundialSoft Pocket GL. http://www.sundialsoft.freeserve.co.uk/pgl.htm
[14] Z. G. Kan , J. Luo and J. P. Hu, “The design of a software technology architecture for mobile computing,” Proceedings of The Fourth International Conference/Exhibition on High Performance Computing, Volume: 2 , Pages:762 - 763 , 2000
[15] 李傳亮 ,TCP/IP Network experiment programming, 全華科技圖書股份有限公司, 2001
[16] 方盈 , TCP/IP通訊協定-入門與應用, 博碩文化股份有限公司, 2000
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